It was not the Hollywood triple-A top-down script thing where you spend months scripting out a game design, the art style, you spend years implementing before you can try it out, and if it sucks, well, you hope it wasn’t your money. It was all about an interactive design. You want to start with a minimum playable design, play it, improve it and repeat until a fun game can evolve – which could be completely different from what you intended.”

Eugene Jarvis on making Robotron: 2084

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