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Posted on March 9, 2014 In Game Development, Prototyping eve online, game development, mining, prototyping, walking in stations
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Recent Posts

  • GBJAM Post-Mortem: Void-Dogs
  • Balancing Solo vs Group Play
  • MVP, EVP, WTFVPBBQ – Think don’t buzzword.
  • A Critical Look at The Vanishing of Ethan Carter
  • The (Bloody Awful) Art of Estimation

Archives

  • October 2016
  • October 2015
  • February 2015
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • April 2014
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  • February 2014

Categories

  • Agile
  • Game Design
  • Game Development
  • Game Engines
  • Game Jam
  • Great Quotes
  • Narrative
  • Prototyping

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