Archives For 2014

Our Game Jam ran over Valentines day which was a rather obvious cue to take for the theme. The theme we chose was One Heart to Break which I think is pretty nice because it immediately suggests a whole host of mechanics, flavors and narratives. Team Maggi were the stand out winners though for taking the theme completely literally. You have one heart to break… your own, and you do so by eating yourself to death. The game was a card game themed around a dubious fast-food place that sits next door to the CCP office. Your aim is to lose your starting life points before anyone else and you do so by eating meals and their toppings. At the same time you have other cards you can play immediately on others to reduce the effects of their meals. Send another player to the gym and they lose some of the points value of their meal. Make them projectile vomit and one of the meals in their stomach is violently deposited into your own.

Team Maggi had a reasonably huge team as a lot of them couldn’t make both days. For the most part they are EVE developers with the additional talents of our CEO Hilmar, his daughter and Hinrik one of EVE’s game masters. Again it’s pretty hard to demo being a physical thing so here is a shot of the game in the final stages of production.

Team Maggi making the final preparations to demo their game.

Team Maggi making the final preparations to demo their game.

Our first award category is the “Saaaay Whaaat?” Award for Oddness. One of the nice things about Game Jam’s is it gives people a chance to experiment without fear of wasting a lot of time to get nowhere. Team Chickenheart who mostly comprised of EVE’s Security team definitely took that spirit to heart. Their game Achy Breaky Heart is controlled via a physical game board watched over by a webcam. The tech stack behind it comprised two networked PCs and a fearsome collection of code tools to represent the board as a web app. The game itself involved sliding a marker onto the board in order to hit a heart on the screen which is quite a tricky bit of spatial reasoning. It’s a bit hard to show in action so you’ll have to make do with a screenshot.


The physical game board in action.