A talk I gave at Unite Nordic in 2013.

Basically an exposition of my thoughts on prototyping, how to do it right and what value it provides to game developers.

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  1. The Game Development Lifecycle « meheleventyone - March 15, 2014

    […] at more length on the value of prototyping to both individuals and businesses as well as having spoken about my own experiences. The end result should be an entry in your prototype repository and a decision about whether or not […]

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